Balthazar Basilisk’s Banquet
Work Highlights
C++ for all core gameplay mechanics that include dashing, momentum retention, double jumping, drill stomping and coin suction.
Auto adjusting camera system that reacts to player movement and actions.
Editor Utility Widget Scripting for level design tools.
Made UI controls that can dynamically adapt between gamepad and mouse.
Achieved lightweight enemy AI where async pathfinding is only used if simple diversion detection first fails.
A custom system of stats and modifiers that change Character Movement values.
Project Summary
This is a hectic 3D action game that is mission-based and is inspired by arcade games like Snake, Pac-Man, and Vampire Survivors. You are platforming in a 3D maze with the objective of eating all the enemies in your path. You grow bigger the more you eat, and a bigger body is necessary to properly digest enemies. Enemies will bombard you with attacks both from outside and inside of your body.