3D Action Adventure Prototype
Work Highlights
Used State trees to implement a melee enemy, a ranged enemy, and a complex boss fight with desperation attacks, reaction attacks, and powered up states.
Utilized the Gameplay Ability System, specifically Abilities and Gameplay Effects, to make attacks, hit reactions, and movement mechanics. Usage of Gameplay Tags allow for abilities to easily cancel each other without the need of complex code.
Project Summary
This is a prototype for a 3D Action Adventure game that I am working on. In this prototype you can play through a complete dungeon full of puzzles, enemies, and a boss fight. As this is a prototype, I made most of the code in Blueprints with a plan for the real game to be developed primarily using C++.